KEVIN MICHAEL GOLDSMITH

kevin @ unitcircle. com
http://www.kevingoldsmith.com/

EXPERIENCE
 
Computer Scientist / Senior Computer Scientist / Engineering Manager April 2004 - present
Adobe Systems, Incorporated Seattle, WA
Currently managing the Adobe Image Foundation group, a team of senior development and quality engineers creating the Pixel Bender language and the CPU and GPU runtime for its use in Adobe Products. Primary developer of the Pixel Bender Toolkit application. Technology shipped in After Effects CS3.

From 2004 to 2006, Project Lead for Adobe Help Center, a new help system with a mySQL database backend which generated HTML on the fly. Shipped with Photoshop Elements (version 3, 4 and 5), Premiere Elements (Version 2 and 3), Creative Suite CS2 (and all associated apps), Digital Video Suite 2005 (and all associated apps). Promoted to Senior Computer Scientist in June, 2006.
 
Software Design Engineer December 2002 - April 2004
Microsoft Corporation Redmond, WA
Member of the Windows CE Core OS team. Owned half of the Windows CE standard shell UI APIs shipped in Windows CE 4.2 and 5.0. For version 5.0, completely re-architected and did the majority of the implementation work for the build system in the WindowsCE Platform Builder IDE tool.
 
Software Developer Level 4 June 2002 - December 2002
Volt Technologies, Inc. Redmond, WA
Consultant to Microsoft's Windows CE.NET team. Ported Pocket Excel to Windows CE 4.2, and created an common shell library to unify the API for the many versions of the Windows CE shell.
 
Director of Engineering June 2001 - June 2002
Agnostic Media Seattle, WA
Architected and did the server-side implementation of an automated media-encoding and media-assent-management application directed at companies with large media libraries.
 
Senior Developer / Development Lead July 2000 - June 2001
BootlegNetworks, Inc. Seattle, WA
Managed a team of seven engineers using Extreme Programming methodologies to develop a world-class media management, archiving, and productizing solution.
 
Software Design Engineer Sept 1994 - July 2000
Microsoft Corporation Redmond, WA
Worked on the Windows Media version 7.0 Encoder application team in the Digital Media Division from August 1999 - July 2000. Designed and implemented significant pieces of the application.

From September 1994 until August 1999, worked in the Virtual Worlds Group of Microsoft Research. The goal of the project was to define the future of multi-user on-line virtual environments. First version of project called V-Chat. Created prototypes of V-Chat, designed significant parts of the software architecture, wrote production code for audio support. Development lead for V-Chat authoring system shipped to all content developers. Following V-Chat, I led a Development group of four to create a next generation authoring tool for virtual environments. That work was shipped in the Microsoft Virtual Worlds Platform v1.0, v1.1, v1.5 and v2.0 releases. The shipped tools were based on a hybrid DHTML and C++, OLE and COM User Interface.
 
Research and Development Staff April 1994 - Sept 1994
(Colossal) Pictures San Francisco, CA
Developed a Renderman interface for the Alive performance animation system. Developed tools for (C)P animators using softImage and Ark, and technical consulted on the Squeezels networked VR game that was being developed.
 
Member of Technical Staff May 1992 - April 1994
Silicon Graphics Inc. Mountain View, CA
Executed several projects, including: Gallery, a virtual reality Art Gallery for the Reality Engine Computer, developed with a team of three other people; Trainer, a multimedia computer-based training station for the United Airlines maintenance base, developed with consultation from the United Airlines technology groups; The Out Of Box Experience, a joint project between Silicon Graphics and (Colossal) Pictures. Headed the programming team leading programmers from both companies. This project shipped as part of every SGI Indy system; 3D Annotator, developed a prototype of a product that allows users to attach audio, video clips, images and text to 3D objects. This was later developed into the IRIS Annotator.
 
Programmer May 1991 - May 1992
IBM Information Technology Center Pittsburgh, PA
Worked on an editing system for the TACTUS multimedia toolkit. Acknowledged in Tactus: toolkit-level support for synchronized interactive multimedia (Dannenberg, Nuendorffer, Newcomer, Rubine, Anderson), Multimedia Systems, Springer-Verlag, 1993
 
Programmer Jan. 1990 - Oct. 1990
Center For Integrated Manufacturing Decision Systems Pittsburgh, PA
Developed a graphical interface and command-language interpreter in Common Lisp for the CDART military scheduler project
 
EDUCATION
  Carnegie Mellon University, Pittsburgh, PA. Bachelor of Science Degree in Applied Mathematics and Computer Science, graduated May 1992. course work focused on Computer Graphics, Software Engineering, Computer and Electronic Music and New Media Arts
 
PATENTS
  Hierarchical in-place menus, sole author, Patent Application number 20050076309, filed October 3, 2003
 
CONFERENCE TALKS
  Image and Video Processing Using Adobe Image Foundation's Toolkit For Flash, MAX Conference, October 2007, Chicago, IL.
 
PUBLISHING CREDITS
  Open GL Programming Guide, Addison Wesley, 1993, color plate 24
Inventor Mentor, Addison Wesley, 1994, color plates 27, 30, 37-40
1994 Catalog, Center for Creative Imaging
 
PRODUCTION CREDITS
  Moxy's Pirate Television Show, 1994-5 season, Cartoon Network. Developed software animation tools used in the production
 
HONORS
  Siggraph 1995, Moxy excerpts in Computer Animation Festival and Electronic Theatre
 
COMPUTER SKILLS
 
Operating Systems: Windows, Macintosh OSX, Unix / Linux
Programming Languages: C++, C, C#, Java, JavaScript, Actionscript, VBScript
Development Libraries: Win32, Carbon, .NET Frameworks, OpenGL, DirectX, wxWidgets, mySQL, ATL, MFC, COM, OLE, ActiveX